The PhD in Visual and Media Studies at the IULM University of Milan is a place of convergence of theoretical knowledge and operational strategies related to the study of media, visual languages and literature.
In order to direct its research activities towards innovative areas of shared and strategic interest at an international level, it has chosen to deepen its study of media and visual culture from an interdisciplinary perspective, drawing on experiences such as those of the UCLA School of Theatre, Film and Television in Los Angeles, New York University and Chicago University.
Curricula activated
- Visual Arts
- Film and Media Studies
- Literature and Transmedia Studies
Duration of the Doctorate
3 years
The main areas of research:
Film and Media Studies
Within a perspective of Visual Culture - attentive to the historical, culturally and socially determined dimension of images - the curriculum of Film and Media Studies focuses on the study of audiovisual media, starting with cinema. In particular, there are some lines of research related to the different areas of media theory and history (photography, cinema, television / digital culture / critical theory of Internet / game studies). The first path, more directly linked to Film Studies, includes: media archaeology; the relationship between image and memory, not only in the historical or testimonial sense; visual memory in cinema and the arts; amateur practices and non-theatrical production; the relationships between cinema and photography: film and photography, still image and moving image; visual aesthetics of the contemporary; aesthetics and narratives of digital.
Another line of research specifically concerns contemporary television production, with particular attention to: forms and techniques of television serial productions; practices of television and media consumption; analysis of media narratives. A further course focuses on the history of the media (application of models of economic history, long-term historiography and social construction of technologies) and the history of the cultural industry (analysis of cultural markets, models of quantitative history, production and distribution cycles).
The study of Digital Humanities - with particular attention to the critical theory of the Internet, the political economy of the Web and the relationship between online and offline behaviour practices - and Game Studies, also in their art-related dimension, complete the research paths of the curriculum in:
Film and Media Studies:
Visual Arts
Literature and Transmedia Studies: